using UnityEngine;

public class CameraPositioningController : MonoBehaviour
{
	private Vector3 hitPosition;

	private Vector3 playerPositionWhenHit;

	[Header("Setup")]
	public Camera camera;

	public Vector3 cameraOffset;

	public float cameraDamp = 1f;

	public float cameraSpeed = 3f;

	private void Awake()
	{
		camera = GameObject.Find("Main Camera").GetComponent<Camera>();
	}

	public void UpdateCamera()
	{
	}

	public void SetPositionInfo(Vector3 hitPosition, Vector3 playerPositionWhenHit)
	{
		this.hitPosition = hitPosition;
		this.playerPositionWhenHit = playerPositionWhenHit;
	}
}
